Offering almost Techno Base vibes (only a little less dramatic), this vibrant Zone has Sonic and pals run around a wireframe-decorated world with special areas that transforms the gang into strange voxel-based creatures and objects. It was certainly a lot of fun.Ĭyber Station was the more interesting stage though, allowing Sonic Team and Arzest to really get creative with the gameplay. It kind of reminded me of a cross between Carnival Night Zone from Sonic 3 and Sonic Advance's Casino Paradise. The former is your typical bouncing Sonic stage du jour, with bumpers, flippers and roulettes dotted throughout. She also has a Hammer Attack that works like Sonic's Drop Dash, but unlike Origins Plus Amy doesn't automatically rush forward when she lands, meaning you can choose to have her mash her hammer in a standing position or while running along, depending on how you're moving the character when you land.īehind closed doors, I was able to experience two new stages that haven't been played before Gamescom - Pinball Carnival and Cyber Station. Jumping will have Amy spin with her Piko Piko Hammer, and this can protect her from certain obstacles and destroy spiked enemies when in this state - but after the mid-point of her jump she will revert to a standard jump spin, making her vulnerable (but still able to bop regular enemies like Sonic and co). She has a similar moveset to her last appearance in Sonic Origins Plus, only there are some significant tweaks. Seeing Sonic go from open-mouthed confusion to determined frown as he starts running is exactly the kind of attention to detail I imagined for these characters when I was a kid playing the 16-bit prequels.Īmy Rose in particular is a great character to play, and would be a good choice for new players. The animations on these classic heroes are simply adorable, and really illustrate a level of love and care made to each model. I was able to find time to play as all four characters and each one was a treat to play - and watch. But there will be speed traps in the form of cleverly-designed Badniks - frogs that will stick you with their tongues, and rocket-powered enemies that chase you while dashing along the vines. These vines will curve up and down and you can choose to timely jump to switch lanes, just like the tubes at the start of Sonic 2's second level. Loads of opportunities to blast ahead at pace, with Sonic and pals automatically grinding on vines once they reach a certain running speed. Speed Jungle was much more of a hi-octane stage, with various elements feeling very reminiscent of Chemical Plant Zone. The only thing that dulled things to a degree were the floating dash loops that shot you automatically from place to place - a novel gimmick on first play, and forgivable as a first Zone object, but did have a slight twinge of the game wanting to play the stage for me at certain points. The game plays with depth quite a bit as well, with Sonic and friends spinning and dashing from foreground to background and back again. Given the Mania development team's involvement in the initial pitch phase of what would eventually become Superstars, it's nice that - even though Christian Whitehead and Evening Star are not actually involved - the game feels like Arzest has taken the gameplay template from Mania and ran with it.īridge Island Zone promises a great time as a new 'Green Hill' style opening level, and for the most part it pulls it off! Curves and loop-de-loops aplenty, easy introductions to new concepts such as the Water Chaos Emerald power up, and a few imaginative tributes to scenarios you might recall from Sonic Adventure and others. In general, the game really does offer the same kind of inertia and physics that we are accustomed to in the 16-bit Sonic games (and re-introduced to perfection with Sonic Mania). While we have already covered the public demo's contents from our platters back in June, I can add my own personal experience as to how it all plays and feels. Of course, the upcoming Sonic Superstars was also on show, both with a Summer Game Fest demo for the public and a special look at the game's multiplayer mode behind closed doors. From a restored 1990s UK statue to a massive LEGO Eggman Robot, there was a lot to get excited about. Sonic made a big splash at Gamescom 2023, with SEGA's consumer booth featuring a treasure trove of blue blur goodies.
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